How it works
ThexRLive Window Sync Subsystem (a UGameInstanceSubsystem) acts as the message bus between the two windows. Since both windows share the same process and game instance, the subsystem is globally accessible from any Blueprint.
Keep the operator viewport in sync with the game window size
xRLive Window Sync Subsystem (a UGameInstanceSubsystem) acts as the message bus between the two windows. Since both windows share the same process and game instance, the subsystem is globally accessible from any Blueprint.