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The xRLive Launcher runs two windows in the same process — the operator dashboard and the game window (where the visual renders). The Window Sync system lets the game window broadcast its size to the operator viewport in real time so the preview stays correctly proportioned.

How it works

The xRLive Window Sync Subsystem (a UGameInstanceSubsystem) acts as the message bus between the two windows. Since both windows share the same process and game instance, the subsystem is globally accessible from any Blueprint.

Getting the subsystem