xrlive_UIpanelComponent exposes three camera properties that are applied automatically when the visual starts. You can also call Apply Camera Settings at any point at runtime to push updated values.
Settings are applied to both the FollowCamera (UCameraComponent) and the RenderGame1 scene capture (USceneCaptureComponent2D) on the spawned xRLive_Camera actor, so the rendered output always matches the editor preview.
Properties
Set these in the component Details panel before Play, or write to them from Blueprint at runtime before calling Apply Camera Settings.Sensor Width and Focal Distance set the
bOverride flags automatically, so they take effect even if the camera’s post-process volume priority is lower than a scene volume.Blueprint node
Apply Camera Settings
Pushes the current values of Field of View, Sensor Width, and Focal Distance from the component to the spawned camera. Call this after changing any of the three properties at runtime.

