Blueprint node
Category:XRLIVE | ACTORS
Registers a Material Parameter Collection (MPC) asset to have all its scalar and vector parameters reset to their default values when the visual closes.
| Pin | Type | Description |
|---|---|---|
MPC | UMaterialParameterCollection* | The MPC asset to register |
Example
MPC_VisualGlobals asset.
Notes
- Register the MPC once on
Event BeginPlay— you only need to call this node once per MPC regardless of how many times you write to it. - The defaults are read from the MPC asset itself (the values shown in the asset editor), not from when you registered it.
- If multiple visuals share the same MPC, always register it so each visual starts from a known state.

