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Blueprint node

Category: XRLIVE | ACTORS Registers a UNiagaraComponent to be deactivated and destroyed when the visual closes. Use this for any looping or persistent Niagara effect that should not outlive the visual.
PinTypeDescription
EffectUNiagaraComponent*The Niagara component to register

Example

Event BeginPlay

Spawn System Attached (NS_Particles, AttachToComponent: ...)

Register Visual Effect
    Effect: [return value]

Notes

  • One-shot effects with Auto Destroy enabled clean themselves up and don’t need to be registered.
  • Register any effect that is looping or has Auto Destroy disabled.
  • On visual close: Deactivate() is called first, then DestroyComponent().