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A Button is a one-shot trigger. When the operator clicks it, xRLive fires a bound event in Blueprint with no value payload — the press itself is the signal. Use it to activate scene sections, start sequences, fire alerts, or trigger any discrete action that does not need a continuous value.

Configuration

Buttons are declared inside UICategories on the xrlive_UIpanel component. Set Type to Xrlive Button and fill in the fields below.

Blueprint API

Call Find Control by Name on the xrlive_UIpanel reference, passing the button’s Name. Feed the Return Value into Bind Event to On Button Click. Create a Custom Event and connect it to the Event pin.

Button wiring — Find Control by Name feeds Bind Event to On Button Click

The custom event has no data output pins. The button press is the entire signal — place your action logic directly after the event node.

Variants

Back Button

The Back Button is a navigation variant of the standard button. It is intended for visuals that present operator categories one at a time — instead of stacking all categories in a scrollable list, the visual shows a single category per view and uses a Back Button to let the operator return to the previous view. The Blueprint wiring is identical to the standard button: Find Control by NameBind Event to On Button Click → Custom Event. The navigation behavior itself is implemented in the event handler logic.