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Requirements

  • Unreal Engine 5.5
  • Windows or Mac development machine
  • Visual Studio 2022 (Windows) or Xcode (Mac)

Steps

1

Copy the plugin

Copy the xrliveSDK folder into your project’s Plugins/ directory.
YourProject/
└── Plugins/
    └── xrliveSDK/
        ├── Source/
        ├── Content/
        └── xrliveSDK.uplugin
2

Enable the plugin

Open your project in Unreal Engine, go to Edit → Plugins, search for xrliveSDK and enable it. Restart the editor when prompted.
3

Compile

The editor will detect new C++ modules and prompt you to compile. Click Yes. First compile may take a few minutes.
4

Verify

Right-click in any Blueprint graph and search for Show xRLive Alert under the XRLIVE category. If it appears, the plugin is working.

Plugin modules

The SDK is split into two modules:
ModulePurpose
xrliveSDKRuntime — all Blueprint nodes, subsystems, components
xrliveSDKPackagerEditor-only — the .xrlive export tool