Requirements
- Unreal Engine 5.5
- Windows or Mac development machine
- Visual Studio 2022 (Windows) or Xcode (Mac)
Steps
Enable the plugin
Open your project in Unreal Engine, go to Edit → Plugins, search for xrliveSDK and enable it. Restart the editor when prompted.
Compile
The editor will detect new C++ modules and prompt you to compile. Click Yes. First compile may take a few minutes.
Plugin modules
The SDK is split into two modules:| Module | Purpose |
|---|---|
xrliveSDK | Runtime — all Blueprint nodes, subsystems, components |
xrliveSDKPackager | Editor-only — the .xrlive export tool |

