The Runtime API is a set of HTTP endpoints your visual calls from inside Unreal Engine during a live show. It handles the full event lifecycle — opening a session, letting the audience join, recording metrics, and closing it cleanly.
When you need it
Use the Runtime API if your visual does any of the following:
- Starts and ends a named audience session (so the backend tracks it)
- Lets audience members join the session and receive an attendee token
- Records custom usage metrics per event (e.g. participant count, round completions)
- Uses the xRLive audience interaction features that depend on a live event ID
If your visual is purely visual (no audience, no session tracking), you don’t need the Runtime API.
How it works
Your visual (Unreal Engine)
│
├─ 1. POST /runtime/clients/token ← exchange clientId+clientSecret for a Bearer token
│ └─ returns: accessToken (short-lived)
│
├─ 2. POST /runtime/events/start ← open a session for this visual
│ └─ returns: eventId, status, startedAt
│
├─ 3. POST /runtime/events/{id}/join ← audience member joins (one call per attendee)
│ └─ returns: eventToken (attendee-scoped)
│
├─ 4. POST /runtime/events/{id}/usage ← record metrics during the show (optional)
│
└─ 5. POST /runtime/events/{id}/end/client ← close the session
Base URL
https://api.xrlive.app/api/v1
All Runtime API requests use this base URL. Your visual makes standard HTTP calls — use xRLive’s HTTP Blueprint nodes or Unreal’s built-in HTTP module.
Authentication
The Runtime API uses a two-credential system:
| Credential | What it is | Where you get it |
|---|
clientId + clientSecret | Long-lived credentials tied to your visual | Dashboard → Creator → Runtime Clients |
accessToken | Short-lived Bearer token (~1 hour) | Exchanged at runtime via /runtime/clients/token |
Your visual stores the clientId and clientSecret (embed them in your visual config or a data asset). On each show, exchange them for a fresh accessToken, then use that token for all subsequent calls.
Never hardcode clientSecret in a Blueprint string literal that could be visible in the editor. Store it in a config data asset or an environment variable and read it at runtime.
Credential management
You create and manage Runtime Client credentials in the xRLive dashboard.
→ Dashboard → Creator → Runtime Clients
Pages in this section
| Page | What it covers |
|---|
| Authenticate | Exchange clientId + clientSecret for an access token |
| Start Event | Open a live session for your visual |
| Join Event | Register an attendee and get their event token |
| End Event | Close the session when the show ends |
| Record Usage | Push custom metrics during the event |