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A preset is a saved snapshot of all operator control values for the current visual. Presets let you prepare looks ahead of time and switch between them instantly during a live show — with a single click or an OSC command.

The preset bar showing saved presets for a visual

Saving a preset

  1. Set your controls to the state you want to save — adjust sliders, pick colors, set dropdowns.
  2. Click Save Preset (or the + icon in the preset bar).
  3. Enter a name for the preset (e.g. “Intro”, “Drop”, “Outro”) and confirm.
The preset appears in the preset bar immediately and is saved to disk for the current visual.

Saving a new preset with a custom name

Loading a preset

Click any preset in the preset bar. All control values instantly update to the saved state.
Preset recall is immediate — there is no crossfade or transition unless the visual creator has built one into the visual itself.

Renaming and deleting presets

Right-click a preset in the bar for options:
  • Rename — change the display name
  • Overwrite — update the preset with the current control values
  • Delete — remove the preset permanently

Preset storage

Presets are stored locally as JSON files in: Presets are per-visual — switching to a different visual shows that visual’s presets only.

Triggering presets via OSC

Presets can be triggered remotely from a lighting console, media server, or any OSC-capable device. This is useful for hands-free operation during complex shows. → See OSC Integration for the command format and setup.

Preset tips for live shows

  • Name presets for cues, not settings. “Verse”, “Chorus”, “Drop”, “Blackout” are more useful than “Blue slow” during a fast-paced show.
  • Build your full preset list before sound check — don’t save presets live during a performance.
  • Test every preset before the show. Load each one and confirm the game window reflects the expected look.