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When xRLive is running with a visual loaded, you’ll see two windows: the Operator Dashboard and the Game Window. This page walks through every section of the operator dashboard.
Annotated xRLive operator dashboard

Operator dashboard layout

1 — Visual selector

The left panel lists all visuals in your library. Click any visual to see its details — thumbnail, name, description, and version. Click Open to load it.

2 — Viewport preview

The center of the dashboard shows a scaled preview of the game window. It stays in sync with the live output and scales to maintain the correct aspect ratio as you resize the dashboard.

3 — Control panel

The right panel shows the operator controls exposed by the running visual. Controls vary per visual but can include:
  • Sliders — adjust float values (intensity, speed, blur, etc.)
  • Buttons — trigger one-shot events
  • Checkboxes — toggle features on/off
  • Dropdowns — switch between named options
  • Color pickers — change colors live
  • Text inputs — send text into the visual
→ See Operator Controls for details on each control type.

4 — Preset bar

Above or below the control panel (depending on your layout) is the preset bar. It shows saved presets for the active visual and lets you save, load, and delete them.
Preset bar in the xRLive operator dashboard
→ See Presets for the full workflow.

Game window

The game window renders the visual output. In a live show, this is the window you route to your stage display — LED wall, projector, or broadcast capture card.
xRLive game window
By default the game window opens on your primary display. To move it to your stage output and set it to fullscreen, see Display.