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Audio reactivity lets certain controls move on their own in time with your audio feed — the value pulses with the beat instead of you adjusting it by hand.

Enabling audio reactivity on a visual's controls

Only Slider and Color Picker controls support audio reactivity. Other control types — buttons, checkboxes, dropdowns, and text inputs — don’t react to audio.

Setting it up

1

Select your audio input

Open the menu in the top-right corner of the launcher and choose Audio. In the dialog, turn on Audio Input and pick your input device from the dropdown — a microphone, a capture device, or [system default].
Audio input device selection

Choosing the audio input device

2

Open a visual

Open the visual you want to drive with audio. Its controls appear in the Properties panel of the operator dashboard.
3

Enable reactivity on a slider

Each slider has a wave icon beside it. Click it to turn audio reactivity on — the icon highlights and a reactivity panel expands with a live level meter, a frequency band selector (B / M / H), and min / max filters for the audio wave. The slider now pulses with the audio instead of staying fixed.
Slider with audio reactivity enabled

A slider with audio reactivity enabled

4

Enable reactivity on a color picker

Expand the Color control to reveal its Hue, Saturation, Value, and Alpha channels. Each channel has its own wave icon — click it to make that channel react. Enabling it on Hue, for example, sweeps the color through the spectrum on every beat.
Color picker with an audio-reactive channel

A color picker channel set to react to audio

Reactivity settings

When reactivity is on, each control exposes the same set of options:
  • Level meter — a live readout of the audio in the selected frequency band, so you can see the control responding.
  • Frequency band (B / M / H) — selects which part of the audio drives the control: bass, mid, or high.
  • Min / Max — these values act as a filter on the audio wave, setting the lower and upper bounds of the signal the control responds to.
Audio-reactive controls don’t need to be touched during a show — once configured, they run on their own. Save the configured state as a preset so you can recall it instantly. See Presets.
→ For a full breakdown of every control type, see Operator Controls.