Set controls to react to the beat of your audio feed
Audio reactivity lets certain controls move on their own in time with your audio feed — the value pulses with the beat instead of you adjusting it by hand.
Enabling audio reactivity on a visual's controls
Only Slider and Color Picker controls support audio reactivity. Other control types — buttons, checkboxes, dropdowns, and text inputs — don’t react to audio.
Open the menu in the top-right corner of the launcher and choose Audio. In the dialog, turn on Audio Input and pick your input device from the dropdown — a microphone, a capture device, or [system default].
Choosing the audio input device
2
Open a visual
Open the visual you want to drive with audio. Its controls appear in the Properties panel of the operator dashboard.
3
Enable reactivity on a slider
Each slider has a wave icon beside it. Click it to turn audio reactivity on — the icon highlights and a reactivity panel expands with a live level meter, a frequency band selector (B / M / H), and min / max filters for the audio wave. The slider now pulses with the audio instead of staying fixed.
A slider with audio reactivity enabled
4
Enable reactivity on a color picker
Expand the Color control to reveal its Hue, Saturation, Value, and Alpha channels. Each channel has its own wave icon — click it to make that channel react. Enabling it on Hue, for example, sweeps the color through the spectrum on every beat.
When reactivity is on, each control exposes the same set of options:
Level meter — a live readout of the audio in the selected frequency band, so you can see the control responding.
Frequency band (B / M / H) — selects which part of the audio drives the control: bass, mid, or high.
Min / Max — these values act as a filter on the audio wave, setting the lower and upper bounds of the signal the control responds to.
Audio-reactive controls don’t need to be touched during a show — once configured, they run on their own. Save the configured state as a preset so you can recall it instantly. See Presets.
→ For a full breakdown of every control type, see Operator Controls.