> ## Documentation Index
> Fetch the complete documentation index at: https://xrlive.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# Installation

> Add the xRLive SDK plugin to your Unreal Engine project

## Requirements

* Unreal Engine 5.5
* Windows or Mac development machine
* Visual Studio 2022 (Windows) or Xcode (Mac)

## Steps

<Steps>
  <Step title="Copy the plugin">
    Copy the `xrliveSDK` folder into your project's `Plugins/` directory.

    ```
    YourProject/
    └── Plugins/
        └── xrliveSDK/
            ├── Source/
            ├── Content/
            └── xrliveSDK.uplugin
    ```
  </Step>

  <Step title="Enable the plugin">
    Open your project in Unreal Engine, go to **Edit → Plugins**, search for **xrliveSDK** and enable it. Restart the editor when prompted.
  </Step>

  <Step title="Compile">
    The editor will detect new C++ modules and prompt you to compile. Click **Yes**. First compile may take a few minutes.
  </Step>

  <Step title="Verify">
    Right-click in any Blueprint graph and search for **Show xRLive Alert** under the `XRLIVE` category. If it appears, the plugin is working.
  </Step>
</Steps>

## Plugin modules

The SDK is split into two modules:

| Module              | Purpose                                               |
| ------------------- | ----------------------------------------------------- |
| `xrliveSDK`         | Runtime — all Blueprint nodes, subsystems, components |
| `xrliveSDKPackager` | Editor-only — the `.xrlive` export tool               |
